To help contextualize my own experience at Furry Weekend Atlanta 2024, I interviewed around 20 semi-random furries on the Monday after the convention about their weekend experience. Footage is intentionally understated. Thank you to all who helped!
I had the privilege of not only being accepted to my first GDQ (Games Done Quick) but opening for all of AGDQ 2024 with TUNIC Any%! So much work, practice, and worry went into this run, and I really couldn’t be happier with how it all turned out. Thank you to those who helped, donated, and made this a magical experience for us.
Mega shoutouts to Asuka for having me on my first GDQ Hotfix! They host a show called “Express Lane” that features speedruns under an hour in length.
I was part of an episode that specialized in animal-based runs, and ran the same run I submitted to AGDQ 2024–which was accepted! I had SO much fun and the run could not have gone much better. Many thanks to Silent for commentary and joke participation.
Follow along on my trip to Spokane, WA to visit @MysteriumCon and Cyan Worlds’ headquarters for the first time! Flying across the country, I met up with online friends from the speedrunning community for a week of fun, food, laughs, and Lime scooters.
Shoutouts to @flapjackretro@darkshoxx@zaustus1500 and Dan from the Guild of Speedrunners for being wonderful con companions and for putting up with me wanting footage and audio all the time. For all the new faces I met and can’t list here, thanks for being so welcoming and accommodating.
Special thanks to @Cyan-Official for opening up their campus, sharing juicy details, and being so accommodating for their loudest and most intense fans!
I sat down with TUNIC creator Andrew Shouldice for an exhaustive multi-hour interview looking back at his game, one year later. We cover childhood, school, early work, game jams, the origins and inspiration for TUNIC, how it came to be, its release, and Andrew’s thoughts now.
On June 23rd, my last grandparent, Papa, entered the ground. He smoked most of the 92 years of his life. Cleaning out someone’s apartment after their death is so strange…everything left behind just becomes, stuff. It was a small service filled with awkward laughter: my parents, my two uncles and their partners, and me. There were a lot of adorable ducks at the graveyard. I said goodbye at the Cracker Barrel and headed home, still not comfortable eating inside.
My rental is nice. I have a small room for a bed, a large over-the-garage room for work and personal space, and a basement treadmill. There are lots of deer in the neighborhood. We’re surrounded by wonderful parks and scenery, and I appreciate the access to it, if not the traffic. The weather has been so much better overall. I’ve gained 15 or so pounds, less from eating and more from having fewer excuses to be out.
I still work for the same place, and we’ve been fully remote since COVID. It’s bittersweet and mostly unchanged from my last update: very little meaningful work, declining morale, shrinking teams, and expectations that don’t match reality. Just enough work to keep me too guilt-tinged to do many other things, to keep me in this continuous frustration cycle. But I do occasionally get that accomplished feeling some days. The latest: I’m being reassigned to a new team, but neither the old or new team seems to have any idea what I should be doing. My days are probably numbered.
Big changes, rich memories and a beautiful state. All footage is from Florida and captured on an iPhone or a Mavic Mini. Edited in Premiere as if commissioned to make a music video for the song.
TUNIC is an isometric action-adventure game about a tiny fox in a big world where you explore the wilderness, fight monsters, and find secrets.
First named “Secret Legend” in 2016, it became “TUNIC” in 2017. I first discovered the game in 2018, at Microsoft’s E3 press conference. I was fortunate to get to play an early demo at FWA and fell in love with the game.
My first adventure was challenging and magical. Just three days after launch, I had uncovered all there was to see in TUNIC. I joined the early speedrunning community, hoping to ease the withdrawal, and two months later ran Any% in my first charity marathon.
I feel so fortunate to have had such a fantastic experience with TUNIC. I’ve made good friends, talked with the devs, and even influenced a patch. TUNIC has quickly become one of my favorite games of all time. With TUNIC’s new platform releases, I wanted to do something to give back and celebrate.
DREAMS OF A RUIN SEEKER is a celebration of TUNIC’s artistry: its visuals, soundscape, design, world, and story. Using various UI mods (debug, no-UI and randomizer), I captured footage across the game from different angles, perspectives and zoom levels in 4K at 60fps. I then arranged it over the official soundtrack, in relative gameplay order.
This of course means this production is full of MANY SPOILERS, so please play the game before watching this!
I hope this production brings you even some of the joy I felt making it. 🦊❤️
I had planned to get up around 8:30am but was about two hours late. My watch was tapping my wrist nonstop, but I was dreaming about having a nervous twitch that wouldn’t go away. I texted Rob from bed: “I can’t think of anywhere to go.” I eventually got up, cleaned up my office from where I left it the previous night, ate half a protein bar and snagged a quick shower. I put on a button-down, which usually helps, and eventually left at 11:30am with my iPad and two plush friends.
Daytona could be nice, I thought. About 15 minutes later I hopped on our daily call. I half-listened and un-muted for long enough to say “nothing for me.” I ended up at Wendy’s: a tiny hamburger, four nuggets, and a diet soda while listening to a podcast. I drove out to the beach to a Starbucks I remembered had outdoor seating and beach view but their lot was closed. I parked a half-mile down A1A and walked back to find the lobby closed as well. Ah well, I need some mileage today. Sun feels pretty good, I thought as I walked back, my backpack sealed to my back with sweat. The wind was heavy and smells were everywhere: seafood, salt, smoke, exhaust, seasoning. I texted Rob: “Why am I out here?” Things weren’t bad…they just felt pointless.
Back with the 4th installment in the series! Myst IV: Revelation, a full playthrough with commentary before, during and after about the game’s development, story, puzzles, conclusion, and place in the Myst series.
(I’ve had to play whack-a-mole with the Copyright Claim system, but I eventually gave up after the 4th attempt. It just keeps tagging different parts of the video with Jack Wall’s OST. Sorry for the few edits to remove some BG music in cutscenes.)